
#Open arena vs quake live install
In the game's install folder, the baseq3 folder is usually found at fvi-launcher\applications\warfork\Warfork.app\Contents\Resources\basewf\ as opposed to simply baseq3\. Keep in mind that Warfork organizes itself a little differently. However, the same issue with Quake III: Arena is here: a custom blacklist will be needed in order to hide the stock game files. WarforkWarfork uses a custom version of the Quake II engine called QFusion, but it uses the same file formats as idTech3, so it is compatible with QLMM. Quake LiveQuake Live has out-of-box support, and if is installed to the right location QLMM will set everything up for you.ģ.3. You can customize the blacklist in future versions to mitigate this problem, but until then, you should compile your own copy of QLMM if you want a custom blacklist.ģ.2. This does not happen with Quake Live since Quake Live's default filenames are blacklisted from the file search.

Quake III: ArenaAs of version 1.0.1.0, Quake III may show some extra files in the QLMM window that you did not install. Compatible GamesQLMM currently has official support for:ģ.1. Run wine QLMM_setup.exe in the folder where you saved the installer, and follow the on-screen directions. Remember where you install the program to, or create a shortcut on your desktop.ģ. If you run into any problems during installation, please read the troubleshooting tips on WineHQ's AppDB for workarounds.
#Open arena vs quake live windows
Using Winetricks, select Select the default wineprefix > Install a Windows DLL or Component, and install dotnet472 plus any other files you may need which you are missing. Linux/Mac/BSDIf you don't already have WINE and Winetricks installed, install them from your package manager of choice. Remember where you install the program to, or create a shortcut on your desktop.Ģ.2. WindowsOpen QLMM_setup.exe and follow the on-screen directions. Linux users: You will need Winetricks to run this application!Ģ.


pk3 by means of the pk3's package comments. It works by scanning your game assets folder /baseq3/ for pk3 files and changing the file extension to disable/enable them, and also allowing you to view the metadata of each. Written and compiled in VS2019 using C# and WPF.
